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  1. prop_dynamic - Valve Developer Community

    Apr 24, 2025 · A prop_dynamic can be configured to break apart after receiving damage or on cue by using the Break input. Note: Health set inside the model will intentionally override health set in Hammer! Use prop_dynamic_override instead if this is …

  2. prop_dynamic_create - Valve Developer Community - Valve …

    Jul 1, 2024 · prop_dynamic_create is a console command available in all Source games. It's a cheat protected console command used to spawn a prop_dynamic in-game.. Usage. Its parameter is used in the form: prop_dynamic_create <.mdl name>

  3. Prop Types Overview - Valve Developer Community - Valve …

    Mar 21, 2025 · Special prop type used to convert a model that is designed to be used as a prop_static, and giving it the properties of a prop_dynamic. Has identical cost of a prop_dynamic. See the Source SDK sample map mapsrc\sdk_prop_types.vmf for …

  4. prop_dynamic_override:backwards mins/maxs :: Left 4 Dead 2 …

    Jul 14, 2024 · A prop_dynamic_override is a point entity (anything that is not a brush entity), specifically for a prop (model). Specifically models have to be set up to be prop_physics, prop_static, and/or prop_dynamic. A prop_dynamic_override allows you to force a prop is not setup to work as a prop_dynamic (It works as a prop_physics or prop_static) to act ...

  5. what's the difference between prop_dynamic and prop_static?

    Oct 15, 2021 · Prop_dynamic is a resource-heavy version of a prop which can do all those fancy things. You can parent it to a moving entity and it will follow it; you can change its skin (very useful for lamps, which often come with "on" and "off" skins) or solidity or even make it appear and disappear at will mid-game; it can be part of input/output chains ...

  6. what can you set up for prop_dynamic and is there a limited

    u can use any model with prop_dynamic_override even if it s not native prop_dynamic. if model supports native better use native. if there is no collision on model u can use bbox (rough "cube" around model) collision group used to check if to collide with something or not, it doesnt change actual collision model. like for example grenades dont ...

  7. [Solved] Create a prop_dynamic_override breakable.

    Mar 14, 2015 · Hi everyone, I'm trying to spawn an entity which can be destroyed ( Example: a crate, ... ). The entity spawns, collides with players, shows the bullet impacts ( Sparks ) but can't be destroyed.

  8. Newbie question | TF2Maps.net

    Jan 7, 2019 · Some models do not work as certain prop types. As others have adequately explained, there are three main possible prop types: static, dynamic, and physics, all represented by the entity classes prop_static, prop_dynamic, and prop_physics, respectively. Static props never move and are the cheapest for the engine to handle (and as such are the ...

  9. prop_dynamic_override - Valve Developer Community

    Mar 11, 2025 · prop_dynamic_override is a point entity available in all Source games. A variant of prop_dynamic which will permit using models designed to be used as prop_physics, as well as overriding the embedded health values. Although this entity provides the freedom of turning physics props into dynamic props, be aware of that players will rely on the behavior of props to …

  10. prop_static vs. prop_dynamic : r/hammer - Reddit

    Jun 25, 2014 · You heard wrong. prop_dynamic is very expensive in terms of CPU cycles compared to prop_static, and there's also a hard-coded limit to how many you can have in a map. So, to put it simply, anything that should be static (unaffected by bullets or the grav gun) like dumpsters, pipes, air conditioners, etc etc etc should be prop_static for ...

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